Just read something discussing what the writer hoped for from a Denis Villeneuve adaptation of William Gibson's 'Neuromancer,' and in it the writer discusses the core premise of the text as being about the dangers of escaping into virtuality, saying they feel that Villeneuve would be best able to communicate that in film. Thing is, I think that reading misses something crucial, and i think what exactly it misses is really quite telling.
Neuromancer as a book and cyberpunk as a genre aren't (just) analyses and critiques of digital escapism, they're analyses and critiques of the material conditions which LEAD to that escapism. And unfortunately people lost hold of THAT understanding long before they lost hold of the "Do Not Uncritically Fetishize These Aesthetics" part; in fact, they lost the latter SPECIFICALLY BECAUSE they lost the former. It has "punk" in the name for a very specific and conscious reason.
The continued lack of critique of capitalist and hegemonic structures, here, is part of why C2077 and even the most recent GitS series just didn't work for so many people: Netrunners, Street Samurai, Console Cowboys, and Cyborg Mercenaries are all vocations of desperation, not pure choice. If you need to be those things, it's because the world has foreclosed itself to you and disenfranchised you in a crucial, fundamental way.
This is also why analyses of cyberpunk as a genre and aesthetic which don't include race, gender, and disability are inherently facile, to me.
Cyberpunk asks, "What if we take all the social structures of the 1970s and '80s, all the burgeoning technologies, and like… hyperrealized them?" And the answer is something that is dazzling, awe-inducing, brutal, heartbreaking, and even potentially a little comforting in its reappropriation of agency from the jaws of alienation.
It is also increasingly, starkly familiar to anyone looking outside their window, or existing aware in the world, right this moment, today.
But you already knew that; I'm just talking it out.
(Also, as a sidebar: the idea that millennials aren't familiar with Neuromancer is Weird™, to me, to say the least.)