People ask me why we don't support Apple products. Well, it's shit like this https://www.theverge.com/2024/8/9/24216181/apple-eu-app-store-services-fee-external-links
I'm just not interested in signing up again to be abused by Apple forever in order to increase sales by 1% and thats assuming that 1% even earns back the cost of a developer account + notarization + having to buy new hardware every few years as Apple drops support for it
@eniko a decade ago I was Mac-first on everything but these days I wouldn’t touch them with a barge pole. Absolutely poisoned the well for developers, even those with a long history and massive investment with Apple are unhappy, never mind people like me who converted for a while
@sinbad @eniko In all an all, "despite everything" ( about Apple ) and despite once we managed to be in the top 10 on the OSX and I repeat we had "very good reviews" in "supposedly the RIGHT PLACES" .. we sold very little, then when people were MOANING that 2 pounds for a game was TOO MUCH that been "the final nail in the coffin". We did leave the games on iOS store as much as we could .. the profit .. "almost nil". So all I can say "Good Luck" Maybe it's different for you .. mah ..
@gilesgoat @eniko I take it as read that iOS is a complete waste of time for everyone except gambling companies with enormous amounts to spend on user acquisition (and I mean “user” in the most exploitative sense), I was mostly talking about Mac
@sinbad @eniko I honestly don't know how it is TODAY ( iOS ) but it certainly WAS at the time we tried it. Getting "visibility" that actually meant "be in the top 20 or it's like NOT be at all" meant or "ultramassive sales" or "be in the secret circle" or "pay a fuckload of money" or "vodoo". We did not have any of those so we were "one of the gazillions games out there". AT 99p or such "IMPOSED PRICE" .. so you can see "we did not sell a lot" and we earn close to nothing.
@sinbad @eniko I remember also hearing "strange conflicting stories" ( and even some WEIRDER ones ) .. "strange" like "to be sold as 'free' and have chance you must have ADS BUT if you/your game are not already quite successful/known they are not interested in putting ads on the game" .. OR .. we made 7 ? ARCADE GAMES, PURE ACRADE GAMES .. but .. Apple *NEVER* put our games in the "Arcade" category. Apparently for that to happen "you have to knew someone at Apple and ask to be put there ".